Brazilian 3D generalist Fred Lopes currently works for TV Bandeirantes, and creates cool characters with personality in his spare time. Find out more…
3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
Hi my name is Fred Lopes, I currently live in São Paulo and work at a television network in Brazil called TV Bandeirantes as a 3D generalist. I love music, photography, and art in general, but there's something about creating characters and giving them personality that is very appealing to me, so I'm always trying to improve myself and learn new things, from design and storytelling to new rendering techniques.
3dt: What was the workflow behind your latest gallery image? Where did the idea come from?
My latest image was the Black Witch
, based on a character from the game Castle Crush, developed by TFG Co. I'm really addicted to this game so I decided to re-design this very cool character, adding my own ideas to it while trying to keep some characteristics and personality intact. I actually drew a new concept before modeling so I could explore some new ideas and give a purpose to each added design element.
3dt: What challenges did the image present? Did you learn something new?
It was very challenging because I actually learned some new tools on the fly; for instance, it was the first time I used Ornatrix to create the hair. I usually sculpt folds and cloth, but for this image I also tried Marvelous Designer, which was surprisingly easy to use.
3dt: Do you use any other software, either for work or personal projects?
Yes. I try to see the benefit and speed of using specific software to do a specific task. I've been using mainly 3ds Max, ZBrush, and V-Ray for most of my projects, but in some cases I'll use Maya and Arnold instead or even Cinema 4D. Substance Painter and UV Layout are also very useful.
3dt: How do you keep your portfolio up-to-date? Any tips?
I do a lot of personal work. One thing that works for me is to keep track of what I'm learning while studying, by setting specific goals. So I often do lots of smaller studies that never see the light of day before I do a portfolio project. Keeping your work organized and giving yourself deadlines are really helpful. Sometimes when doing commercial work I'm able to do things really fast; however if I don't give myself deadlines on my personal projects, it usually takes forever to get things done, so deadlines are very important for me. But to me the most important thing is to enjoy the process, and to have fun while learning new things.
3dt: Are you a member of any social media groups? Any favorite hashtags you check on a daily basis?
Yes. I'm always seeing amazing things in groups like Ten Thousand Hours, NimboCG, and Character Design Challenge! There are many others groups that are really helpful but those are the main ones for me. As for hashtags, I don't use it that often but when I do usually are related to something i need like #3drender, #characterdesign or #vfx.
3dt: How important is the recognition of your peers?
It's always nice to be recognized by our peers, in my case it helps me to keep motivated and work harder each time. The cool thing is that people are usually really kind and want to help, so keeping people that you admire around you is definitely a good idea.
3dt: What are your artistic ambitions?
I hope that I can keep doing the things that I love. But, being the nerd that I am, I have to admit that it would be really cool to see my work on a feature film or a cool game. But right now my goal is to learn as much as I can and enjoy the ride.
3dt: Who are your favorite artists, traditional or digital, and can you explain why?
There are so many of them; I really like the work of Pedro Conti, Victor Hugo Queiroz, Guzz Soares and Andre Holzmeister, their style is really unique. I also admire a lot my friends Andrew Rossetto and his scary creatures, Fernando Brandão Braga who is an awesome lighter, Bruno Celegão Monteiro who is not only an amazing animator but is probably the kindest person there is, and Paulo Ignez who is one of the best character designers I know.
3dt: What can we expect to see from you next?
I have a couple of personal projects ongoing; I hope to finish them soon. Right now I'm focusing more on studying new rendering techniques, lookdev, and on improving my workflow.
Check out Fred Lopes' site
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